They each had their own bios's and would mostly only play their own regions cartridges, I have listed where possible the compatibilities of each game. Notes : The STV system is based on the Saturn Sega's home console with different control maps, and there were 2 versions, the Japanese one (most common) and the USA one, which wasnt very popular. System Pictures : STV Mother Board - Lot of Carts - Unit - One Cart - Video Board - STV Manual Other infos : This board is Jamma and uses a standard resolution monitor Game Cartridge Size : Max size = 384mbit (48meg) Resolution : 320x224, 640x224, and 720x576 horizontal and 240, 448, and 480 verticalīoard composition : Main board + Game cartridge (one or more in the same time) Rendering Speed : 200,000 Texture Mapped Polygons/Second, 500,000 Flat Shaded Polygons/SecondĬolours : 24-bit true color graphics, 16. VDP 2 : 32-bit background and scroll plane video display processor, 2 Windows for special calculations, transparency, shadowing, background engine, 5 simulataneous scrolling backgrounds, 2 simultaneous rotating playfields, up to 60 frames per second animation VDP 1 : 32-bit video display processor : sprite and polygon, dual 256KB frame buffers for rotation and scaling effects, Texture Mapping, Goraud Shading, 512KB cache for textures SCU DSP : fixed point maths coprocessor, up to 4 parallel instructions. Sound chip : SCSP/YMF292-F (315-5687)/"LAKE" 11.3MHz, 32 PCM (Pulse Code Modulation) Channels, 44.1 khz Sampling Rate
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